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William G. Brozo
A recurring theme of this column over the past couple of years has concerned strategies that take
advantage of what students bring to any learning context.
One
resource nearly all children and youth possess is experience
with popular media, such as music, movies, and computer games.
Unfortunately, because youth media typically are thought to possess
little value to teachers, and may even be regarded as working
against adherence to high academic standards, they remain underused
in the literacy and disciplinary curriculum (Brozo&Simpson, in press). Nonetheless, exploring links between
students' knowledge and interest in popular media, and inviting
them to find connections between their life worlds and school-based
topics may be the key to keeping them engaged while helping them
overcome difficulties with literacy and learning (Alvermann,
2003).
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